Role Play and Role-Playing Games: Education though role-play : en
WWW Virtual Library --- Role Play
and Role-Playing Games: Education through role-play
The various resources listed in this section discuss the power of
role-play to teach, train or heal children and adults - even when no
other method would work (in case of behavioral
disabilities). Role-playing is actually so powerful that it can also
transform about anyone into a monster, as famously demonstrated in the last part of this
Pedagogy based on the belief that learning is most efficient and effective when it is situated in realistic settings where learners are clear about, not only the reasons for learning but the context or the ecology of their learning environment.
Role-playing is simultaneously interesting and useful to students
because it emphasizes the "real-world" side of science and challenges them to deal with complex problems with no single "right" answer.
This article from Early Childhood Research & Practice (ECRP) by Doris Bergen defines the cluster of concepts related to pretend play and cognition and summarizes the latest research on the role of such play in children's cognitive, social, and academic development.
"A simulation designed for collaborative learning in context will not only motivate and encourage students to learn, but as a result, will also be a more effective tool in teaching and learning than traditional means used in the discipline."
U.S. Deputy Chief Technology Officer Beth Noveck says on video that the Obama administration sees "serious" games as an important, largely untapped way to enable innovation in government and civic engagement.
A complete overview describing many aspects of the roleplay,
its history, its rules, the core place of fantasy and
characterization in Rpg, the impact roleplay can have on everyday
life (as a factor of change), the role of the gamemaster, and a powerful case study : how exploration of gender role through rpg helped a young depressed woman to heal.
In 1967 World History teacher Ron Jones decided to have a two week experiment in dictatorship. His idea was to explain fascism to his class through a game, nothing more. He never intended what resulted, where his class would be turned into a Fascist environment. See also his own writing about it.